The following are research articles reviewed by contributors to the Worlds of Education.
Chen, M.G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73. (USF Library SAGE full text)
To be reviewed as a 2nd critique by Joan Morris, 2009, University of South Florida
Parsons, T., Iyer, A., Cosand, L., Courtney, C., & Rizzo, A., (in press). Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments. Studies in Health Technology and Informatics, 142, 247-252
To be Reviewed by Rene Sanchez, University of South Florida
Elmqvist, N., Tudoreanu, M., and Tsigas, P. (2008). Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1769-1778.
To be reviewed by Jill Mohler, University of South Florida, March 28, 2009
Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds.),
Proceedings of Society for Information Technology and Teacher Education International Conference 2007 (pp.
1240-1243). Chesapeake, VA: AACE
Link to PDF file: http://research.educatorscoop.org/SL.IQA.site.final.pdf
To be reviewed by Diane Austin March 28, 2009
School of Library & Information Science, College of Arts & Sciences, University of South Florida
Cabiria, J. (2008). Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations. Journal of Virtual Worlds Research, 1 (1), 1-13.
To be reviewed by Kate Zephyrhawke, Feb 7 2009, University of South Florida
Luo, L. (2008). Second life: Exploring the immersive instructional venue for library and information science education. Journal of Education for Library and Information Science, 49(3), 147.
To be reviewed by Diane Austin, Feb 7 2009, University of South Florida
Castronova, E. (2008). A test of the law of demand in a virtual world: Exploring the petri dish approach to social science. CESinfo Working Paper No.2355, 1-18.
- To be reviewed by Joan Morris, Feb 7 2009, University of South Florida
Yee, N., Bailenson, J.N., & Ducheneaut, N. (in press). The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior. Communication Research
To be Reviewed by Rene Sanchez, University of South Florida
Yee N, Bailenson JN, Urbanek M, Chang F, Merget D (2007). The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior. Feb;10(1):115-21.
To be reviewed by Jill Mohler, University of South Florida
Brian D. Ng, Peter Wiemer-Hastings (2005). Addiction to the Internet and Online Gaming. CyberPsychology & Behavior 8(2): 110-113. doi:10.1089/cpb.2005.8.110.
To be reviewed by Gloryvee Cordero, University of South Florida, 2009
Spence, Jeremiah (2008). Demograhics of Virtual Worlds. Journal of Virtual Worlds Research. 1(2), 1-45.
To be reviewed by Rodrick Colbert, University of South Florida
Ketelhut, D. J., Dede, C., Clarke, J., & Nelson, B. (2006). A multi-user virtual environment for building higher order inquiery skills in science. Paper presented at the Annual Conference of the American Educational Research Association, San Francisco, CA.
Reviewed by Luis Perez, August 2008, University of South Florida.
Comments (0)
You don't have permission to comment on this page.