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Research Article Reviews

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on March 27, 2009 at 12:52:31 pm
 

The following are research articles reviewed by contributors to the Worlds of Education

 


 

Chen, M.G. (2009). Communication, coordination, and camaraderie in World of Warcraft. Games and Culture, 4(1), 47-73.  (USF  Library SAGE full text)

 

To be reviewed as a 2nd critique by Joan Morris, 2009, University of South Florida  


Parsons, T., Iyer, A., Cosand, L., Courtney, C., & Rizzo, A., (in press). Neurocognitive and Psychophysiological Analysis of Human Performance within Virtual Reality Environments. Studies in Health Technology and Informatics, 142, 247-252

 

 

To be Reviewed by Rene Sanchez, University of South Florida

 


 

Elmqvist, N., Tudoreanu, M., and Tsigas, P. (2008). Evaluating motion constraints for 3D wayfinding in immersive and desktop virtual environments. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 - 10, 2008). CHI '08. ACM, New York, NY, 1769-1778.

 

 

To be reviewed by Jill Mohler, University of South Florida, March 28, 2009


 

Cabiria, J. (2008). Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations. Journal of Virtual Worlds Research, 1 (1), 1-13.

 

To be reviewed by Kate Zephyrhawke, Feb 7 2009, University of South Florida


Luo, L. (2008). Second life: Exploring the immersive instructional venue for library and information science education. Journal of Education for Library and Information Science, 49(3), 147.

 

 

To be reviewed by Diane Austin, Feb 7 2009, University of South Florida

 


 

Castronova, E. (2008). A test of the law of demand in a virtual world: Exploring the petri dish approach to social science. CESinfo Working Paper No.2355, 1-18.   

  • To be reviewed by Joan Morris, Feb 7 2009, University of South Florida

 


Yee, N., Bailenson, J.N., & Ducheneaut, N. (in press). The Proteus Effect: Implications of Transformed Digital Self-Representation on Online and Offline Behavior. Communication Research

 

 

To be Reviewed by Rene Sanchez, University of South Florida


 

Ketelhut, D. J., Dede, C., Clarke, J., & Nelson, B. (2006). A multi-user virtual environment for building higher order inquiery skills in science. Paper presented at the Annual Conference of the           American Educational Research Association, San Francisco, CA.

 

 

 Reviewed by Luis Perez, August 2008, University of South Florida.


Yee N, Bailenson JN, Urbanek M, Chang F, Merget D (2007). The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments.   CyberPsychology & Behavior. Feb;10(1):115-21. 

 

To be reviewed by Jill Mohler, University of South Florida 


 

Brian D. Ng, Peter Wiemer-Hastings (2005). Addiction to the Internet and Online Gaming. CyberPsychology & Behavior 8(2): 110-113. doi:10.1089/cpb.2005.8.110.

 

Wan, Chin-Sheng, Wen-Bin Chiou (2007). The motivations of adolescents who are addicted to online games: A cognitive perspective. Adolescence. pp. 179-197 Vol 42 (165), Sprg07. [Journal Article] General Education Center, National Kaohslung Hospitality College, No. 1, Sung-Ho Rd.

 

 

 

To be reviewed by Gloryvee Cordero, University of South Florida, 2009

 

 

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Spence, Jeremiah (2008). Demograhics of Virtual Worlds. Journal of Virtual Worlds Research. 1(2), 1-45.

 

 

To be reviewed by Rodrick Colbert, University of South Florida

 


Sanchez, J. (2007). Second Life: An Interactive Qualitative Analysis. In C. Crawford et al. (Eds.),

Proceedings of Society for Information Technology and Teacher Education International Conference 2007 (pp.

1240-1243). Chesapeake, VA: AACE

 

Link to PDF file: http://research.educatorscoop.org/SL.IQA.site.final.pdf 

 

To be reviewed by Diane Austin March 28, 2009

School of Library & Information Science, College of Arts & Sciences, University of South Florida

 

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